Promoting Vicarious Learning in Design Repository

Promoting Vicarious Learning in Design Repository

Overview

Accessibility to Design Education

Vicarious learning in creative fields often involves seeking inspiration from online platforms like Behance, Dribble, and Pinterest. However, determining which examples are most instructive is challenging for novices. This ongoing research project addresses this issue. This case study offers insights into my contributions.

Overview

Accessibility to Design Education

Vicarious learning in creative fields often involves seeking inspiration from online platforms like Behance, Dribble, and Pinterest. However, determining which examples are most instructive is challenging for novices. This ongoing research project addresses this issue. This case study offers insights into my contributions.

Overview

Accessibility to Design Education

Vicarious learning in creative fields often involves seeking inspiration from online platforms like Behance, Dribble, and Pinterest. However, determining which examples are most instructive is challenging for novices. This ongoing research project addresses this issue. This case study offers insights into my contributions.

Company

Company

UCSD Design Lab

UCSD Design Lab

Collaborators

Collaborators

Steven Dow, Grace Yen, Grey Wong, Cora Xing

Steven Dow, Grace Yen, Grey Wong, Cora Xing

Timeline

Timeline

3 Months

3 Months

Industry

Design Education

Design Education

Role

Role

UX Researcher

UX Researcher

Responsibilities

Responsibilities

Prototyping, Metadata Generation, Interactive Tooling, Visualizing Feedback

Prototyping, Metadata Generation, Interactive Tooling, Visualizing Feedback

Context

UCSD Design Lab focuses on a way of thinking to address problems and people's role in the modern world's complex systems. My primary research focuses on optimizing methods to promote vicarious learning to aid students in design education.

Problem Statement

Our team stimulated a classroom learning environment to make design education more accessible to students who did not have resources or access to design classes: encouraging vicarious learning methods to excel scaffolding in the design thinking and learning process compared to ‘traditional design repositories.’

UX Goals

  1. Provide best examples and feedback that best applies to novice designers
  2. Help students learn design principles more effectively, produce higher-quality designs, and obtain new skills for performing iterative design.

Solution Preview

Browsing Design Gallery

Filter specific examples and view the progress of iterations, while keeping track of thinking processes

Viewing Design Item

View each design item and read expert feedback to understand why students made the changes they did

Design Reflections

Filter specific examples and view the progress of iterations, while keeping track of thinking processes

Existing Literature

Difficulties with Design Learning

Difficulties with Design Learning

From reviewing existing literature, many novices are unsure what to focus on constructing or improving designs. Students have an array of approaches to learning design but orient to cataloging methods. As a result . . .

Novices lack confidence and feel stunted in their design progress

Novices lack confidence and feel stunted in their design progress

With that in mind, we want to equip novices with the tools necessary to learn on their own, while still scaffolding the learning process through a vicarious learning model. We want to reinforce novices’ learning while they engage with the often abstract field of design.

Mid-fi Prototypes

Crafting an Informative Gallery for Novice Designers

Crafting an Informative Gallery for Novice Designers

Building on Dr. Yen's research, our team created wireframes and prototypes, refining each iteration with feedback from Professor Dow. Our goal: an informative gallery for novice designers. We conducted six user testing sessions and lab-wide feedback sessions with professors, researchers, and interns, shaping the gallery through open discussions.

Takeaways

An Educational Gap

An Educational Gap

Students learn design independently without guidance outside of classrooms and pursue their learning through design repositories. Changes to the prototype were made to prime the user to take an interest in exploring aspects of design they did not consider.

Guiding Principles

Guiding Principles

Pilot Testing

Quantifiable Knowledge

Quantifiable Knowledge

To determine the benefits of the gallery, we created a design knowledge assessment that quantifies and differentiates between ‘experts’ and ‘novices’ designers. I gathered previous designs made by students at UCSD and formed tests asking how well the design performed through sub-design principles and categories with two methods. Questions are based on a seven-point Likert scale for numerical analysis through t-tests.

Poster Data Quantity & Difference of Opinions

We had groups of novices and experts take our assessment. I revised the evaluation only to contain questions with a marked difference in opinion between beginners and experts, which was determined through the p-value of the t-test, standard deviation, and range for each question.

Final Design

Bringing it all Together

Bringing it all Together

Feedback Filter

Feedback Filter

Feedback from experts categorized and tagged by design principles and sub-topics

Note-taking

Note-taking

Favoriting and note-taking systems to allow for active slef-recletion while browsing

Relevant Examples

Relevant Examples

Content filtering, sorting, and suggestions to find relevant examples easily

Submission System

Submission System

Submission system to contribute your own work to vicarious learning experience

Expert Ratings

Expert Ratings

Expert ratings and critique to understand why students made the changes they did

What I Learned

Key Takeaways

This academic research setting differs significantly from my experiences working on passion projects or in a start-up setting. I learned new research methods and explored greater depths into our team’s interest in design learning!

Next Steps

We want to expand our design knowledge assessments by recruiting other ‘design experts’ such as professors, high school teachers, and industry designers with various skill levels. Also, we want to conduct more user tests to mitigate confusion on our high-fidelity prototype. Lastly, we want to run more pilot tests to revise our design gallery further.

Let's create impactful designs together!

Let's create impactful designs together!

Looking for ways to create inclusive experiences that empower users.

genniferhom © 2024

genniferhom © 2024

genniferhom © 2024