Mindful Snacking Companion

Mindful Snacking Companion

Overview

Improving Mindful Eating Through an Interactive Snack Companion

Improving Mindful Eating Through an Interactive Snack Companion

Smart Snack Box is designed for remote workers, health-conscious individuals, and snack lovers who struggle with portion control and mindless eating. By transforming a simple container into an interactive feedback tool using weight sensors, cameras, and friendly prompts, Smart Snack Box fosters healthier snacking habits without judgment.

Key features include:

  • Real-time weight detection and nutritional feedback

  • Encouraging snack buddy personalization and goal setting

  • Gamified motivation and progress tracking

  • Subtle emotional nudges to curb overconsumption

This system bridges the gap between intention and action by gently guiding users toward more balanced habits without disrupting their environment or workflow.

Company

Company

Studio Project

Studio Project

Collaborators

Collaborators

UX researcher, Developer, & Co-designer

UX researcher, Developer, & Co-designer

Timeline

Timeline

3 Months

3 Months

Industry

Industry

Interactive Health System

Interactive Health System

Role

Role

Product Designer

Product Designer

Responsibilities

Responsibilities

User Research, UX & Visual Design, Prototype Testing

User Research, UX & Visual Design, Prototype Testing

Problem Statement

Problem Statement

Users frequently engage in mindless snacking driven by emotions (stress, boredom, fatigue) and contextual cues (visible, easily accessible snacks), yet they rarely track their intake or have tools to help them manage these behaviors. How might we integrate supportive, real-time feedback into everyday environments so users can manage snacking behavior more effectively?

Solution Preview

Users are able to interact with the screen on the Smart Snack Box

UI frames brought to life on an Arduino-powered LED display

Formative Study

Snacking Behaviors & Barriers

Snacking Behaviors & Barriers

Using diary studies, participants were asked to document their snacking habits over several days. Through this, we uncovered that:

  1. Snacking is often driven by stress, boredom, or fatigue, rather than actual hunger

  2. The availability and visibility of snacks strongly influenced how often people snacked

  3. Most participants didn’t plan their snack intake and often ate more than intended, highlighting a lack of portion control or routine awareness

Snacking is a reactive, emotionally driven behavior that users don’t typically monitor, yet wish they could manage more effectively.

Snacking is a reactive, emotionally driven behavior that users don’t typically monitor, yet wish they could manage more effectively.

Affinity Diagram

Emotional drivers and environmental availability lead users to eat reactively with little awareness

Emotional drivers and environmental availability lead users to eat reactively with little awareness

Our team created an affinity map to identify the main themes that directed our product:

  1. Users snack more often when snacks are visible and easily accessible

  2. Many users rely on portion control to try to manage their eating habits

  3. Users prefer healthier options but often choose less healthy snacks due to decision fatigue

  4. Users want more awareness of their snacking patterns and behavior

User Journey

User Snacking Experience Map and Design Opportunities

User Snacking Experience Map and Design Opportunities

I mapped key points across the snack experience: from the urge to snack, to choosing a snack, snacking during tasks, and reflecting afterward. We identified four design opportunities:

  1. Reduce user effort trough visual cues

  2. Provide convenience through portion & snack suggestions

  3. Use gentle nudges to reduce impulse & overconsumption

  4. Adapt to different user environments

Experience Prototype

Prototype with Snack Buddy and Real-World Scenario Tests

Prototype with Snack Buddy and Real-World Scenario Tests

We built a functional Smart Snack Box prototype with a snack buddy, passive sensors, personalized feedback, and goal setting, then tested it using user enactments in real-world scenarios like working from home and late-night snacking

Prototype Development

Core Interactions Box Prototype

Core Interactions Box Prototype

Our prototype focused on three core interactions:

  1. The onboarding sequence, including snack style selection and buddy naming

  2. Real-time feedback displaying how the box encourages or cautions users

  3. Daily progress dashboard, which visualizes nutrition goals and personal achievements

These were designed and tested using a screen-based simulation to reflect what the final IoT-integrated system might feel like.

Final System Concepts

It's more than a Box, It's a Buddy!

It's more than a Box, It's a Buddy!

Playful cues, such as facial expressions & visual nudges, combined with passive weight-sensor tracking were perceived as less intrusive and more sustainable for long-term use than manual logging.

Goal Setting & Encouragement

Goal Setting & Encouragement

Users select a snack ‘quest’ to set goals, enabling the system to adapt guidance and encouragement to their style.

Users select a snack ‘quest’ to set goals, enabling the system to adapt guidance and encouragement to their style.

Nutrition & Portion Track

Nutrition & Portion Track

Passive weight sensors and visual feedback track snack amount and quality, avoiding manual input while showing insights like calories and macronutrients over time

Passive weight sensors and visual feedback track snack amount and quality, avoiding manual input while showing insights like calories and macronutrients over time

Snack Buddy & Gamification

Snack Buddy & Gamification

Motivates users with fun visuals and feedback tied to goal progress

Motivates users with fun visuals and feedback tied to goal progress

Emotional Awareness

Emotional Awareness

Emotion-aware cues replace harsh alerts to guide users supportively and without guilt

Emotion-aware cues replace harsh alerts to guide users supportively and without guilt

Daily Progress Reports

Daily Progress Reports

Dashboard logs daily snack stats and choices to help users reflect on patterns without overload

Dashboard logs daily snack stats and choices to help users reflect on patterns without overload

Results

Most Innovative Product

Most Innovative Product

Our team created a prototype that not only addresses the gaps in existing habit-tracking tools but also introduces a playful, supportive experience that users want to engage with. Smart Snack Box was recognized with Most Innovative Product award, affirming that our research, interaction design, and technology that delivers a compelling solution to a real user need.

Take Aways

Take Aways

Key Learnings

I found that users prefer subtle, ambient feedback over directive prompts and want a system that tracks habits with minimal manual input, leading us to prioritize passive tracking and simple visuals. I've also identified accessibility needs such as alternative interaction modes, inclusive feedback (audio/haptic), and improved visual contrast, which would be essential in future iterations.

Constraints & Next Steps

Our product shows promise but is limited by simulated sensing, reliance on self-reported personalization, and hardware constraints that prevented full validation of weight and visual tracking. I would like to expand testing to more target users, supporting non-packaged snacks with low-effort input (voice, camera assistance), exploring mobile or voice companion options, and working with developers to test real emotion tracking and more seamless passive feedback.

Let's create impactful designs together!

Let's create impactful designs together!

Looking for ways to create inclusive experiences that empower users.

genniferhom © 2024

genniferhom © 2024

genniferhom © 2024

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